As generative AI (GenAI) tools rapidly transform the engineering landscape, a critical question emerges: Are current educational innovations adequately preparing engineers for the socio-technical challenges of the future? This work-in-progress paper presents two key contributions. First, we build on prior work presenting a systematic review of over 160 scholarly articles on GenAI implementations in engineering education, revealing a predominant focus on enhancing technical proficiency while often neglecting essential socio-technical competencies. Second, we apply an emerging framework—the da Vinci Cube (dVC)—to support engineering educators in critically evaluating GenAI-driven innovations. The dVC framework extends traditional models of innovation by incorporating three dimensions: the pursuit of knowledge, consideration of use, and contemplation of sentiment. Our analysis suggests that while GenAI tools can improve problem-solving and technical efficiency, engineering education must also address ethical, human-centered, and societal impacts. The dVC framework provides a structured lens for assessing how GenAI tools are integrated into curricula and research, encouraging a more holistic, reflective approach. Ultimately, this paper aims to provoke dialogue on the future of engineering education and to challenge the prevailing assumption that technical skill development alone is sufficient in an AI-mediated world.
This paper reports on recent developments of the Critical Action Learning Exchange (Carvalho et al., 2021), an international community of educators who seek to respond to social and environmental issues that affect their students. We report on an international design workshop that engaged a cohort of teachers in designing Critical Action Learning activities for their students in the Summer of 2023. Participants (n=39) completed 16 curriculum designs for grade levels from kindergarten to university, addressing a broad range of socio-environmental issues and adopting diverse approaches, such as Arts-Based Critical Action, Community Engagement, Critical Making, Games for Critical Action, and Storytelling. This paper examines our Professional Development model, together with an analysis of teacher participants’ ideas and their design products. We investigate what forms of scaffolding can facilitate the changes of practice needed for teachers to become critical action educators and support their Critical Action Learning designs.












